PinnedJosh LiSekiro: why its combat system feels so good?Shadows never die twice :)4 min read·Jan 29, 2021----
PinnedJosh LiDeath Stranding’s Strange yet Unique AppealGone is the PS4, came the PS5. Standing at this juncture, I find it interesting and informative to ask myself the question: why is Death…5 min read·Jan 26, 2021----
PinnedJosh LiThe Distancing Effect and Playdead’s INSIDEThe worlds in video games are not real, and we all know it for a fact. But so many times do we as players fell for them; do we believe…3 min read·Nov 4, 2020----
PinnedJosh LiThe Fulton Recovery System in MGSVMetal Gear Solid V: The Phantom Pain is an extremely fun and polished game to play. Even in its supposedly incomplete final release state…3 min read·Nov 4, 2020----
Josh LiDeconstructing greatness in story & level design: God of War (2018)“Everything is different, boy. Try not to dwell on it.”5 min read·Mar 8, 2021----
Josh LiWhat Remains of Edith Finch: How Video Games Should Set Up Goals for the PlayerBe patient…4 min read·Feb 9, 2021----
Josh LiThe Restrained Use of Music as Part of Game Design: A Case Study of Shadow of the ColossusSavor those moments of silence…3 min read·Feb 6, 2021----
Josh LiWhy the roguelike formula works so well with Hades, and why death feels so fun?Because you die so much in it!3 min read·Jan 31, 2021----
Josh LiLimbo/Inside: The Use of Film Grain in Video GamesWhen and when not to use it is a serious question…4 min read·Jan 30, 2021----
Josh LiWhy Bloodborne doesn’t allow fast travel between lampposts/bonfires?The answer: the city of Yharnam3 min read·Jan 27, 2021----