PinnedJosh LiSekiro: why its combat system feels so good?Shadows never die twice :)Jan 29, 2021Jan 29, 2021
PinnedJosh LiDeath Stranding’s Strange yet Unique AppealGone is the PS4, came the PS5. Standing at this juncture, I find it interesting and informative to ask myself the question: why is Death…Jan 26, 2021Jan 26, 2021
PinnedJosh LiThe Distancing Effect and Playdead’s INSIDEThe worlds in video games are not real, and we all know it for a fact. But so many times do we as players fell for them; do we believe…Nov 4, 2020Nov 4, 2020
PinnedJosh LiThe Fulton Recovery System in MGSVMetal Gear Solid V: The Phantom Pain is an extremely fun and polished game to play. Even in its supposedly incomplete final release state…Nov 4, 2020Nov 4, 2020
Josh LiDeconstructing greatness in story & level design: God of War (2018)“Everything is different, boy. Try not to dwell on it.”Mar 8, 2021Mar 8, 2021
Josh LiWhat Remains of Edith Finch: How Video Games Should Set Up Goals for the PlayerBe patient…Feb 9, 2021Feb 9, 2021
Josh LiThe Restrained Use of Music as Part of Game Design: A Case Study of Shadow of the ColossusSavor those moments of silence…Feb 6, 2021Feb 6, 2021
Josh LiWhy the roguelike formula works so well with Hades, and why death feels so fun?Because you die so much in it!Jan 31, 2021Jan 31, 2021
Josh LiLimbo/Inside: The Use of Film Grain in Video GamesWhen and when not to use it is a serious question…Jan 30, 2021Jan 30, 2021
Josh LiWhy Bloodborne doesn’t allow fast travel between lampposts/bonfires?The answer: the city of YharnamJan 27, 2021Jan 27, 2021